Fuzzbot
Help little Fuzzbot get the carrot at the end of each stage. Try not to get hit, it hurts when you do that.
Use the charge ability to blast yourself where you need to go, take down enemies in your path, and power up any equipment that might help you along the way.
Made for Godot Wild Jam 96 - Theme: Charge!
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Controls:
A / Right Arrow - Move Right
D / Left Arrow - Move Left
Hold Space to Charge Jump Move. Don't hold for too long or it'll timeout (I haven't added the animation for the spinout yet, sorry :<)
Left Mouse Button (Hold) - Charge Energy Blast
Left Mouse Button (Release) - Shoot Energy Blast
Right Click - Cancel energy blast charge
Escape - Pause / Unpause
This is the first game I've ever made without having my hand held with by a tutorial. It may not have the best code or graphics, or gameplay, but its mostly playable, and I'm happy with it for now.
There were also a few ideas that I had for this game but had to put to the side to avoid scope creep. Once I've improved enough I'll attempt a remake with said features.
I may have run out of time, so the first and third levels don't have any background music. Sorry :<
There is a glitch that causes the player to die again if they try moving right after respawning. I'm not exactly sure what causes it but I think it has something to do with the animation code, but it would probably be easier to just rewrite the entire thing than to try debug what I have there so I left it in.
Any feedback is greatly appreciated and will be kept in mind for my future projects.
Credits:
SFX - https://pixabay.com/sound-effects/search/
Other sound effects made in SFXR
Soundfonts - https://www.zanderjaz.com
Fonts - https://www.1001fonts.com/dynamic-fonts.html
Spritework - Libresprite
Music - LMMS
| Published | 12 hours ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | shaded_bean |
| Genre | Platformer |
| Tags | 2D, Cute, No AI, Pixel Art, Short, Singleplayer |
| Content | No generative AI was used |

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